GCC Augmented and Virtual Reality Market Overview: 2023-2028

Base Year: 2022

Historical Years:    2018-21

Forecast Years: 2023-2028

The GCC Augmented and Virtual Reality market is projected to grow at a CAGR of around 39% during the forecast period, i.e., 2023-28.

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GCC Augmented and Virtual Reality Market Dynamics: 2023-2028

Market Dynamics

Key Driver: Wide Adoption of AR & VR in Gaming

In GCC, the adoption of augmented & virtual reality is rising significantly across the gaming industry as game creators are utilizing this technology to create immersive gaming experiences. In addition, the popularity of games like Fortnite & Pokemon Go across countries like the UAE, Qatar, etc., has increased public awareness of the potential applications & advantages of the technology in other fields, including tourism, healthcare, and education.

Furthermore, due to the popularity of these technology-based games, there is now a desire for similar experiences across other industries as well. Hence, to achieve sharper visuals, quicker processing, and more lifelike experiences, this technology experienced a significant demand in the gaming industry across the GCC region.

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GCC Augmented and Virtual Reality Market (2023-30): Segmentation Outlook

The market report has segmented the market into the following categories:

By Technology

-AR technology:

-Marker-based AR technology:

-Active Marker

-Passive Marker

-Marker-less AR technology

-Model-base Tracking

-Image processing-based Tracking

-Anchor-based AR

-VR Technology

-Non-immersive Technology

-Semi-immersive and Fully-Immersive Technology

By Device Type

-AR Devices

-Head Mounted Displays

-AR Smart Glasses

-Smart Helmets

-Head-Up Displays

-VR Devices

-Head Mounted Displays

-Gesture Control Device

-Projector and Display Wall

By Offering

-Hardware

-Sensors

-Semiconductor Components

-Display and Projectors

-Position Trackers

-Cameras

-Others

Software

-Software Development Kits

-Cloud-based Services

By End User

-E-Commerce & Retail

-Industrial Manufacturing

-Energy

-Education

-Automotive

-Defence & Aerospace

-Healthcare

-Construction Industry

-Agriculture

-Gaming & Entertainment

-Others

E-commerce & Retail have been one of the most emerging segments in the GCC Augmented and Virtual Reality market during the past few years & are anticipated to acquire a major share in the upcoming years.

By Country

-The UAE

-Saudi Arabia

-Qatar

-Kuwait

-Bahrain

-Oman.

Geographically, the UAE has witnessed considerable growth in the market during the past few years.

Note – If there are any particular details you need that are not currently included in the report, we will be happy to provide them as part of our customization services.

Top Companies Operating in the GCC Augmented and Virtual Reality Market:

Sony Corporation, Lenovo, Autodesk Inc., HTC Corporation, Google, Barco, HP Development Company L.P., Microsoft, LG Electronics, Meta, Others.

Virtual Reality Market

  • 2022Meta has partnered with the UAE telecom e& (formerly Etisalat) to work on increasing customer engagement in the digital sphere by raising the presence in augmented & virtual realities.

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